Past Seasons
Results & Accomplishments
2023 - Charged Up
Charged Up, presented by Haas, and is the FIRST Robotics
Competition game for the 2022-2023 season. It’s part of the
FIRST Energize theme, and focuses on energy and sustainable
development. The game revolves around two alliances, each
having three teams who compete to score more points. Robotics
retrieve cubes and cones from substations and place them on grids,
scoring their team points, finally balancing them on the charging
station.
2022 - Rapid React
Rapid React, presented by The Boeing Company, is the FIRST
Robotics Competition game for the 2021-2022 season. The game
is centered around transportation as a part of the FIRST-wide
FIRST Forward theme. Each game involves two alliances
onsisting of three teams competing to shoot inflatable balls,
known as Cargo, into tubs varying in difficulty. Then each team
must complete a final hang onto their Hangar, which is a series
of rungs.
2020 - Infinite Recharge
Infinite Recharge is the FIRST Robotics Compeititon game for the
2020 season. This season is in partnership with Lucasfilm as a part
of its Star Wars: Force for Change initiative. This year's game
centers around a futuristic city theme and involves two alliances of
three teams each to control robots to shoot Power Cells into high
and low goals to activate a Shield Generator, manipulate a Control
Panel to activate the shield, and returning to the Shield Generator
at the end of the match.
2019 - Deep Space
Destination: Deep Space, officially known as Destination: Deep Space
Presented By The Boeing Company, is the FIRST Robotics Competition
game for the 2019 season. This year's game centers around an outer
space theme involving two alliances consisting of three teams each
competing to place poly-carbonate hatches and orange cargoes on
rockets and cargo ships before returning to their HAB platform to
climb at the end of the match.
2018 - Power Up!
FIRST Power Up, officially know as FIRST POWER UP, is the FIRST
Robotics Competition game for the 2018 season. This year's game has
a retro 8-bit theme and required teams to place "power cubes" on
large balancing scales to tip the scale and gain ownership.
Alliances have the option to trade power cubes for power ups, giving
them a temporary advantage in a match. At the end of the match,
robots can also climb the tower attached to the centre balancing
scale to obtain additional points.